Make custom SFX by describing them. One-shots for games and edits, risers and hits for trailers, loops for ambience — set the length, generate, download.
1 credit per 5 seconds · MP3, 44.1 kHz · only charged when it's done
For one-shot SFX — hits, clicks, pickups, whooshes — use 0.5 to 3 seconds and leave loop off, so the sound has a natural attack and tail. For beds like rain, engines or café chatter, pick 10 seconds or more and turn on Seamless loop.
Describe the source (“metal pipe”), the action (“dropped on concrete”) and the space (“in a large empty warehouse”). Add style words like “8-bit”, “cinematic” or “cartoon” to change the whole character of the sound.
Swooshes, swipes and risers for video edits and title cards.
Coins, power-ups, jumps, level-ups and retro 8-bit blips.
Clicks, pops, chimes and alerts for apps and interfaces.
Rain, wind, forests, oceans and loopable backgrounds.
Creaks, whispers, drones and jump-scare stingers.
Lasers, spaceship engines, robots and futuristic interfaces.
Boings, slide whistles, pops and comedic hits.
Hits, punches, crashes and cinematic booms.
Spells, sparkles, portals and enchanted shimmers.
Footsteps, cloth, doors and everyday foley.
Dogs, cats, birds, horses and wildlife.
Applause, cheers, laughter and busy rooms.
An SFX maker that creates sound effects from a text description instead of a stock library. You write “sci-fi door sliding open with a hiss” and get that sound, at the length you choose.
Yes. Retro 8-bit blips, coin pickups, jumps, hits, UI clicks and magic spells all work well. Keep prompts short and specific for one-shot sounds, and keep them under 2 seconds.
Turn on Seamless loop for ambience, engines, rain or crowd beds. Loops can be up to 22 seconds and repeat cleanly in your editor or game engine.
New accounts get 18 free credits, enough for up to 18 short sounds. After that it’s 1 credit per 5 seconds of audio.
Yes, on any paid plan. Sounds made with free credits are for personal use.
18 credits on sign-up, no card. 60+ voices, 30+ languages, multi-speaker dialogue.